From: Ryan N. <tri...@me...> - 2001-10-30 17:23:42
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At 09:10 30/10/2001 -0800, Jeff Freedman wrote: >On Tuesday 30 October 2001 03:56 am, Ryan Nunn wrote: > > > >2. Reports about spots in dungeons with incorrect rendering: I saw this > > >once or twice in SI, but it generally isn't a problem. It would be worth > > >fixing, but only if someone turns in a savegame illustrating it. > > > > I know of some problems (at least 3). They may or may not have anything to > > with the reported problems. Fixing one of them is impossible if we want to > > keep rendering the same as the original. > >You mean that the same bug shows up in the original? If that's the case, >then I wouldn't mess with it. I must have wandered around in dungeons for >several hours recently, and maybe saw 2 tiles where the rendering was wrong. >No big deal, and I do recall a fair number of rendering glitches in the >original. It might be that problems show up more often when one plays at a >resolution greater than 320x200, but the game wasn't designed for that. There is one bug that often occurs when running at greater than 320x200 and I know it occurs in the original as well. The map was constructed around this bug so you'd never see it. There are other related things with dungeons in SI and they way they were constructed. Basically rendering > 320x200 can cause problems. This isn't really strictly our problem though as the original has exactly the same behaviour. There is another problem which is the occasional 1 tile being black when it shouldn't be. It seems to be related to teleport destinations. This is a bug with Exult. I think this is the bug you saw and also might be the bug that was reported on the forum. |