From: Enlightenment S. <no-...@en...> - 2011-08-11 00:54:35
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Log: elm Elementary.h.in: Moved the documents to the right place. Author: seoz Date: 2011-08-10 17:54:28 -0700 (Wed, 10 Aug 2011) New Revision: 62326 Trac: http://trac.enlightenment.org/e/changeset/62326 Modified: trunk/elementary/src/lib/Elementary.h.in Modified: trunk/elementary/src/lib/Elementary.h.in =================================================================== --- trunk/elementary/src/lib/Elementary.h.in 2011-08-11 00:42:29 UTC (rev 62325) +++ trunk/elementary/src/lib/Elementary.h.in 2011-08-11 00:54:28 UTC (rev 62326) @@ -26103,6 +26103,25 @@ EAPI void elm_factory_content_set(Evas_Object *obj, Evas_Object *content); EAPI Evas_Object *elm_factory_content_get(const Evas_Object *obj); + /** + * @defgroup Video Video + * + * This object display an player that let you control an Elm_Video + * object. It take care of updating it's content according to what is + * going on inside the Emotion object. It does activate the remember + * function on the linked Elm_Video object. + * + * Signals that you cann add callback for are : + * + * "forward,clicked" - the user clicked the forward button. + * "info,clicked" - the user clicked the info button. + * "next,clicked" - the user clicked the next button. + * "pause,clicked" - the user clicked the pause button. + * "play,clicked" - the user clicked the play button. + * "prev,clicked" - the user clicked the prev button. + * "rewind,clicked" - the user clicked the rewind button. + * "stop,clicked" - the user clicked the stop button. + */ EAPI Evas_Object *elm_video_add(Evas_Object *parent); EAPI void elm_video_file_set(Evas_Object *video, const char *filename); EAPI void elm_video_uri_set(Evas_Object *video, const char *uri); @@ -26143,26 +26162,6 @@ EAPI void elm_naviframe_item_title_visible_set(Elm_Object_Item *it, Eina_Bool visible) EINA_ARG_NONNULL(1); EAPI Eina_Bool elm_naviframe_item_title_visible_get(const Elm_Object_Item *it) EINA_ARG_NONNULL(1); - /** - * @defgroup Video Video - * - * This object display an player that let you control an Elm_Video - * object. It take care of updating it's content according to what is - * going on inside the Emotion object. It does activate the remember - * function on the linked Elm_Video object. - * - * Signals that you cann add callback for are : - * - * "forward,clicked" - the user clicked the forward button. - * "info,clicked" - the user clicked the info button. - * "next,clicked" - the user clicked the next button. - * "pause,clicked" - the user clicked the pause button. - * "play,clicked" - the user clicked the play button. - * "prev,clicked" - the user clicked the prev button. - * "rewind,clicked" - the user clicked the rewind button. - * "stop,clicked" - the user clicked the stop button. - */ - #ifdef __cplusplus } #endif |