From: Enlightenment S. <no-...@en...> - 2011-07-28 12:11:33
|
Log: Inwin basic example Author: sachiel Date: 2011-07-28 05:11:26 -0700 (Thu, 28 Jul 2011) New Revision: 61853 Trac: http://trac.enlightenment.org/e/changeset/61853 Added: trunk/elementary/src/examples/inwin_example.c Modified: trunk/elementary/doc/examples.dox trunk/elementary/src/examples/Makefile.am trunk/elementary/src/lib/Elementary.h.in Modified: trunk/elementary/doc/examples.dox =================================================================== --- trunk/elementary/doc/examples.dox 2011-07-28 12:11:14 UTC (rev 61852) +++ trunk/elementary/doc/examples.dox 2011-07-28 12:11:26 UTC (rev 61853) @@ -4764,6 +4764,82 @@ */ /** + * @page inwin_example_01 Inwin - General overview + * + * Inwin is a very simple widget to show, so this example will be a very simple + * one, just using all of the available API. + * + * The program is nothing but a window with a lonely button, as shown here. + * + * @image html screenshots/inwin_example.png + * @image latex screenshots/inwin_example.eps width=\textwidth + * + * And pressing the button makes an inwin appear. + * + * @image html screenshots/inwin_example_a.png + * @image latex screenshots/inwin_example_a.eps width=\textwidth + * + * And the code is just as simple. We being with some global variables to keep + * track of our Inwin. + * @dontinclude inwin_example.c + * @skip static + * @until current_style + * + * And two callbacks used by the buttons the above screenshot showed. In these, + * we check if @c inwin exists and execute the proper action on it. If it's not + * there anymore, then we were abandoned to our luck, so we disabled ourselves. + * @until _inwin_destroy + * @until } + * @until } + * + * The lonely button from the beginning, when clicked, will call the following + * function, which begins by checking if an inwin exists, and if it's there, + * we bring it back to the front and exit from our function without any further + * ado. + * @until } + * + * But if no inwin is there to show, we need to create one. First we need the + * top-most window for the program, as no inwin can be created using other + * objects as parents. Then we create our popup, set the next style in the list + * and show it. + * @until current_style = + * + * As for the content of our inwin, it's just a box with a label and some + * buttons inside. + * @until _inwin_destroy + * @until } + * + * Now, all the code above shows how every object must always be set as content + * for some other object, be it by setting the full content, packing it in a + * box or table or working as icon for some other widget. But we didn't do + * anything like that for the inwin, this one is just created and shown and + * everything works. Other widgets can be used this way, but they would need + * to be placed and resized manually or nothing would be shown correctly. The + * inwin, however, sets itself as a children of the top-level window and will + * be resized as the parent window changes too. + * + * Another characteristic of Inwin is that when it's shown above everyone else, + * it will work kind of like a modal window, blocking any other widget from + * receiving events until the window is manually dismissed by pressing some + * button to close it or having blocking task signalling its completion so + * normal operations can be resumed. This is unlike the @ref Hover widget, + * that would show its content on top of the designated target, but clicking + * anywhere else would dismiss it automatically. + * + * To illustrate that last point, when we close the main window and an inwin + * is still there, we'll take out the content from the inwin and place it in + * a hover. + * @until } + * @until } + * + * And the rest of the program doesn't have anything else related to inwin, + * so it won't be shown here, but you can find it in + * @ref inwin_example.c "inwin_example.c". + * + * @example inwin_example.c + */ + +/** * @page bg_example_01_c bg_example_01.c * @include bg_example_01.c * @example bg_example_01.c Modified: trunk/elementary/src/examples/Makefile.am =================================================================== --- trunk/elementary/src/examples/Makefile.am 2011-07-28 12:11:14 UTC (rev 61852) +++ trunk/elementary/src/examples/Makefile.am 2011-07-28 12:11:26 UTC (rev 61853) @@ -96,7 +96,8 @@ slideshow_example.c \ progressbar_example.c \ notify_example_01.c \ - photocam_example_01.c + photocam_example_01.c \ + inwin_example.c pkglib_PROGRAMS = @@ -182,7 +183,8 @@ slideshow_example \ progressbar_example \ notify_example_01 \ - photocam_example_01 + photocam_example_01 \ + inwin_example # This variable will hold the list of screenshots that will be made # by "make screenshots". Each item in the list is of the form: @@ -242,6 +244,8 @@ notify_example_01:notify_example_01_a.png:6.0 \ slideshow_example:slideshow_example.png:1.0 \ photocam_example_01:photocam_example_01.png:3 + inwin_example:inwin_example.png:0.0 \ + inwin_example:inwin_example_a.png:0.2 HTML_SS_DIR=$(top_builddir)/doc/html/screenshots LATEX_SS_DIR=$(top_builddir)/doc/latex/screenshots Modified: trunk/elementary/src/lib/Elementary.h.in =================================================================== --- trunk/elementary/src/lib/Elementary.h.in 2011-07-28 12:11:14 UTC (rev 61852) +++ trunk/elementary/src/lib/Elementary.h.in 2011-07-28 12:11:26 UTC (rev 61853) @@ -1743,6 +1743,9 @@ * possible, but it's sized vertically the most it needs to fit its\ * contents. * + * Some examples of Inwin can be found in the following: + * @li @ref inwin_example_01 + * * @{ */ /** |