From: Carsten H. (T. R. <ra...@ra...> - 2011-04-30 08:18:44
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On Sat, 30 Apr 2011 09:22:02 +0200 Atton Jonathan <jon...@gm...> said: david's point is.. that he doesnt want to use a network connection at all off the device. every thing local. so you'd need to make a locally installed osm. > osm does all this no ? maybe we do not need to write it. But it will a > request a big storage for tiles. > > 2011/4/30 Carsten Haitzler <ra...@ra...> > > > On Sat, 30 Apr 2011 08:56:11 +1000 David Seikel <on...@gm...> said: > > > > > On Sat, 30 Apr 2011 02:12:49 +0900 sangho park <gou...@gm...> > > > wrote: > > > > > > > as basic concept, route information can be acquired by service, not > > > > local data. > > > > we can extend route for shortest path using local backing store, but > > > > it's just option. > > > > yes..yes.. it'll be very good feature that uses local map and route > > > > data, but we should overcome so many license issues. > > > > > > Personally I think it's absolutely critical to be able to do local > > > routing. That's my main use case, navigating out in the wild when I > > > have no data connection. "Semi manual" routing is OK, that's even > > > a desired feature. Pick out a few waypoints, draw some route > > > segments, tell it to follow this road or river from waypoint C to > > > waypoint D, but keep the A to B to C and D to E segments... > > > > > > Perhaps, if we have to, precalculate route segments when there is a data > > > connection, store them; then manipulate them later, adding or removing > > > them to a particular route. > > > > > > /me does not want to be stuck out in the middle of nowhere with no > > > routing ability. > > > > to me this all seems like it would be best done as client-server locally > > too. > > unlike remote map server, it has 1 shortcut - you don't DOWNLOAD map tiles. > > you > > are directly pointed to the file. this way routing can be offloaded to the > > local mapserver (and calculating a route can take a long time, and need a > > lot > > of route data, so this makes sense). all the abstraction needs is the short > > cut > > ability for tiles. > > > > someone still then has to write that local server and routing engine :) do > > you > > want to? :) (a local tile server would be trivial, but routing... that's > > another matter as technically it may not be that hard as its just solving a > > graph, the problem is having the right graph data with the right weighting, > > and > > then a whole tonne of "fuzzy logic" thrown in to cover up "odd solutions" > > that > > may come out of the graph that a human would never make). > > > > -- > > ------------- Codito, ergo sum - "I code, therefore I am" -------------- > > The Rasterman (Carsten Haitzler) ra...@ra... > > > > > > > > ------------------------------------------------------------------------------ > > WhatsUp Gold - Download Free Network Management Software > > The most intuitive, comprehensive, and cost-effective network > > management toolset available today. Delivers lowest initial > > acquisition cost and overall TCO of any competing solution. > > http://p.sf.net/sfu/whatsupgold-sd > > _______________________________________________ > > enlightenment-devel mailing list > > enl...@li... > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > -- > Regards. -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ra...@ra... |