From: Carsten H. (T. R. <ra...@ra...> - 2010-03-05 08:30:42
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On Fri, 5 Mar 2010 15:52:52 +1000 David Seikel <on...@gm...> said: > On Fri, 5 Mar 2010 08:20:33 +1100 Carsten Haitzler (The Rasterman) > <ra...@ra...> wrote: > > > On Thu, 4 Mar 2010 17:14:42 -0300 Gustavo Sverzut Barbieri > > <bar...@pr...> said: > > > > > On Thu, Mar 4, 2010 at 4:13 PM, Thomas Sachau <to...@ge...> > > > wrote: ... > > > > For README: Creating an empty README file in the repo will really > > > > fix the issue and does not create any pain with versioned README. > > > > Touching it in autogent.sh is also just a workaround hiding the > > > > real issue. > > > > > > empty is wrong, as for every build it would change the file. > > > > > > but I guess committing the generated file should just change when we > > > bump the configure.ac contents... > > > > that's wrong too - generated content in svn - it's very rare that u'd > > have that > > - the only example is the evas shaders - thats because the binary > > shaders can only be generated by a tool (it's a windows binary run by > > wine) and i'm one of the few people who have it. so it's largely > > impossible to provide a build where these are generated at compile > > time (they should be!) thanks to opengl-es standards and > > implementations entirely out of our control :( > > Are people still putting compiled edjes instead of their source code > into SVN? slightly different asn an edje is much like a png. its an image format -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ra...@ra... |