From: Veli O. S. <vel...@gm...> - 2009-01-17 18:59:12
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No Vincent says you can use the OpenGL hardware acceleration for *2d*. Evas doesn't do 3D. Evas doesn't have the z coordinate. We can however fake 3D with perspective and we need a Transformation Matrix for rotation/scale/translation. In your Evas.h look for evas_transform_*. But they're not implemented at the moment. I hope someone is working on these. After we have the Transformation Matrix for Evas Objects, we'll need a 3D Library, a simple one with a Perspective Matrix in its core would suffice. On Sat, Jan 17, 2009 at 8:06 PM, Oguz Yarimtepe <com...@gm...> wrote: > On Fri, 2009-01-16 at 18:10 +0100, Vincent Torri wrote: > > no possible 3d (for now ?). We can use open gl hardware acceleration > > for > > the 2d. > > So if i enabled the gl support while compiling EFL and install required > libraries may i have 3D abilities while using EFL? Dont forget that i am > using DirectFB. > > > > > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > SourcForge Community > SourceForge wants to tell your story. > http://p.sf.net/sfu/sf-spreadtheword > _______________________________________________ > enlightenment-devel mailing list > enl...@li... > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- Veli Sungutay http://www.lyciasoft.com |