Basically, the png does not show up properly within EDGE. This also happens on some PNG sprites I've been using - One of which is a glow from the end of a flashlight that uses many levels of alpha transparency, but it shows up in game as many layers of different transparency as opposed to a smooth transition, as is seen in the original PNG. The pic above shows it all!
Thanks.
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It says that I am in 32-bit mode (1024x768, 32 bpp) while in EDGE, and the skybox still looks like that. The config is also showing my bpp as 32-bit.
BUT it is interesting to note that I CANNOT change the colour depth from within EDGE. It simply doesn't respond to any keys, while the resolution and fullscreen/windowed options do.
Thanks!
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HEY I FIXED IT! At least for now, but it seems to be working properly and all 32-bit images show up fine. I messed around with some stuff in my video card settings, I think it was a quality/performance slider that was put too low and was overriding 32-bit with 16-bit colours for better performance.
Whatever it was, it's fixed. Thanks for your time! If it happens again for a different reason I'll let you know.
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Here is a link to a picture that explains my current problem:
http://www.freewebs.com/mouac/Skyboxclr.jpg
Basically, the png does not show up properly within EDGE. This also happens on some PNG sprites I've been using - One of which is a glow from the end of a flashlight that uses many levels of alpha transparency, but it shows up in game as many layers of different transparency as opposed to a smooth transition, as is seen in the original PNG. The pic above shows it all!
Thanks.
Looks like you are running EDGE in 16bit mode. Running in 32bit mode should fix it.
It says that I am in 32-bit mode (1024x768, 32 bpp) while in EDGE, and the skybox still looks like that. The config is also showing my bpp as 32-bit.
BUT it is interesting to note that I CANNOT change the colour depth from within EDGE. It simply doesn't respond to any keys, while the resolution and fullscreen/windowed options do.
Thanks!
HEY I FIXED IT! At least for now, but it seems to be working properly and all 32-bit images show up fine. I messed around with some stuff in my video card settings, I think it was a quality/performance slider that was put too low and was overriding 32-bit with 16-bit colours for better performance.
Whatever it was, it's fixed. Thanks for your time! If it happens again for a different reason I'll let you know.