From: Nathan H. <na...@ma...> - 2000-09-25 14:39:10
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On Mon, Sep 25, 2000 at 10:14:38AM -0400, John Strange wrote: > > Which brings up another question, how long before speed isn't going to be an > issue anymore? Never. > I mean if you can produce a card that'll do 1600x1200x32 at > 60fps how long is it going to take game creators to create a game with > enough detail to slow down the card. Not many of us play games with a 21" > monitor that will do 1600x1200. People said the same thing about 320x200x256 games, and the same thing about doom, and the same thing about quake, and now they're saying the same thing about quake3. The lesson of this story is... > I think there would eventually have to be a > break point of production time vs. quality. Wow look this new card can > reproduce toy story quality of animation.. but how long is it going to take > them to make that game? If it takes 2 years to create a game then the > functions of the 3d engine would already be out of date? This is probably > off topic but it was an interesting conversation that came up at work a few > days ago.. Production times are likely to increase. Hardware is getting much more complicated and driver development is significantly harder than it was even just a few years ago. |