From: Bill W. <bil...@gr...> - 2000-09-22 13:56:30
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Who is working on texture compression in Mesa? I have an implementation of the ARB extension (mostly done by Brian Paul) and an implementation of the GL_3DFX_texture_compression_FXT1 extension. These are in the tdfx-2-1-branch branch of the DRI tree. If someone else is working on this, and depends on the implementation, please let me know. For something I am working on, the driver interface needs to change. In particular, there is a routine which calculates the specific texture compression format given a generic one. For example, given GL_COMPRESSED_RGB_ARB, the routine might return GL_COMPRESSED_RGB_FXT1_3DFX. This routine needs to have more parameters to support some more compressed texture formats. Please let me know if you are working in this area, and I can give you more details. They are generally pretty harmless, and I think they are backward compatible, though I have not tested for this. |