From: <ge...@bl...> - 2001-06-05 16:57:15
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Some months ago, I already posted this question. Several people seemed to know this problem as well. I wondered if any solution has been found to this: In Unreal Tournament the textures are wrong. Somehow they seem to use onl= y 8bit color. It is very noticable on the menu screen, but also in game pla= y is quite ugly. I used the latest DRI-CVS with a Matrox G400Max. I tried several options in UT, like UseMultiTexture=3D0, but to no avail. Otherwi= se UT works very well. Note, that Q3A works perfectly. I noticed also, that = in UT, there are some artifacts. Is this a problem with MesaGL or with an imperfect port of UT to OpenGL? While we are at the mga driver: Is there a way to update the G400 BIOS fr= om Linux? --=20 G=E9rard Milmeister Tannenrauchstr. 35 8038 Z=FCrich |