From: Nathan H. <na...@ma...> - 2001-02-10 22:11:49
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On Sat, Feb 10, 2001 at 12:17:37PM -0800, Dave Morse wrote: > I'm trying to enable "dga", so that wine-emulated-starcraft doesn't drop > 66% of frames. I can't figure out the syntax for doing this in the > XF86Config file. Well, it does have: > > # This loads the miscellaneous extensions module, and disables > # initialisation of the XFree86-DGA extension within that module. > SubSection "extmod" > Option "omit xfree86-dga" # don't initialise the DGA extension > EndSubSection > > where I ingeniously removed the line starting with "Option". But that > clearly wasn't all I needed to do, because it made no difference in the > actual game. > > I have a dri snapshot from 10-14-2000, on top of XFree 4.0.1. > > What is dga anyway? A framebuffer interface or something having to do > with the mouse? Gracias. Direct Graphics Access (I think). Just means your client application gets direct access to the video hardware, the mouse hardware, etc, without any intervention from X. You get raw mouse events. Raw framebuffers. No pixel translations. No nothing. You do it all yourself. Good for games, mostly. It's nothing to do with DRI. -- The more I know about the WIN32 API the more I dislike it. It is complex and for the most part poorly designed, inconsistent, and poorly documented. - David Korn |