From: <bug...@fr...> - 2008-04-07 03:30:52
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http://bugs.freedesktop.org/show_bug.cgi?id=15380 Summary: [i915 i965 FBO] glFramebufferTexture2D Segmentation fault in some case Product: Mesa Version: unspecified Platform: All OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/i915 AssignedTo: dri...@li... ReportedBy: shu...@in... Created an attachment (id=15729) --> (http://bugs.freedesktop.org/attachment.cgi?id=15729) test case System Environment: -------------------------- --Platforms: i915 & i965 --Architecture(32-bit,64-bit,compatiblity): all --2D driver: commit 645980596450ed21c3b8927410a6bfe38a0c55d1 --3D driver: commit 3e0797f3b702a1363bf238eb4826385860346137 --Xserver: commit b8ea9f2a25aad88aee77a68f8e20ac07276f0dab --Drm commit 562f95ea96f08e1d73a872dc87237614292c873a --Kernel: 2.6.23.1 Bug detailed description: ------------------------- This issue doesn't happen in software rendering When you write codes in following sequences: 1. glTexImage2D() to allocate memory for a 128x128 texture for level 0 2. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); 3. glTexImage2D() to allocate memory for a 128x128 texture for level 1 4. glFramebufferTexture2DEXT() to attach level 1 of this texture will get a segment fault. Reproduce steps: ---------------- 1. start X 2. compile and run attached test case Current result: ---------------- it doesnt' work as expected. Expected result: ---------------- should not get segment fault -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. |