From: Keith W. <kei...@ya...> - 2007-10-08 17:13:23
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Neither 42 nor 256 are very good - the number needs to be dynamic. Think a= bout situations where an app has eg. one glyph per texture and is doing fon= t rendering... Or any reasonably complex game might use >256 textures in a= frame. =0A=0ASorry for topposting -- webmail.=0A=0AKeith=0A----- Original= Message ----=0AFrom: Jesse Barnes <jes...@in...>=0ATo: Dave Airl= ie <ai...@li...>=0ACc: dri...@li...=0ASent: Monday,= October 8, 2007 6:04:42 PM=0ASubject: Re: Initial 915 superioctl patch.=0A= =0A=0A=0AI don't know if 42 is better than 256... do we have any measuremen= ts =0Athat would help us pick a good number or that would tell us we need t= o =0Amake it a runtime option? Or maybe just part of the argument structur= e =0Athat's passed in?=0A=0AJesse=0A=0A------------------------------------= -------------------------------------=0AThis SF.net email is sponsored by: = Splunk Inc.=0AStill grepping through log files to find problems? Stop.=0AN= ow Search log events and configuration files using AJAX and a browser.=0ADo= wnload your FREE copy of Splunk now >> http://get.splunk.com/=0A--=0A______= _________________________________________=0ADri-devel mailing list=0ADri-de= ve...@li...=0Ahttps://lists.sourceforge.net/lists/listinfo/dr= i-devel |