From: Brian P. <bri...@tu...> - 2006-06-26 15:11:21
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Rune Petersen wrote: > Tilman Sauerbeck wrote: > >>Rune Petersen [2006-06-25 16:31]: >> >>>I've been looking at vertex shaders this weekend. >>> >>>It would appear that attribs are broken. The most straight forward way >>>to test this it to compare progs/tests/arbvptest3 to progs/tests/vptest3 >>> >>>On my system I get different colors when I resize the window. >>> >>>Can someone confirm this? (it would explain why Doom 3 is broken) >> >>Yes, I have reported this some weeks ago: >>http://marc.theaimsgroup.com/?l=dri-devel&m=114855685402158&w=2 >> > > Don't know how I fixed that... > > It would appear to be caused bu the reshuffling of the attribs. > > Any idea where the attribs are passed to the driver? > and how to read the data in the attribs... I can't comment on the r300 driver, but the change in vertex aliasing in core Mesa is pretty simple. It's really just a change of which index into the VB->Attribs[] array corresponds to glVertexAttribARB(index, ...). -Brian |