From: Aapo T. <ae...@ra...> - 2006-01-25 22:50:05
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On Wed, 25 Jan 2006 17:28:17 -0500 Adam K Kirchhoff <ad...@vo...> wrote: > On Wednesday 25 January 2006 19:01, Aapo Tahkola wrote: > > On Wed, 25 Jan 2006 20:29:05 +0100 > > > > khaqq <kh...@fr...> wrote: > > > On Wed, 25 Jan 2006 11:51:17 +0100 > > > > > > Kristoffer <kf...@on...> wrote: > > > > I'm thinking of trying the radeon driver again, but i'm wondering > > > > wether or not it will ever catch up with the fglrx driver on speed? > > > > what's the status of this, or goal? and what's the status on 9800 pro > > > > dual monitor support with 3d? > > > > > > > > thanks for all your hard work anyway. > > > > > > my guess is that you're going to get either silence from the list, or a > > > "answer to your own question by doing benchmarks"-type response. > > > > > > the only thing I can say is that fglrx is better than dri on some aspects > > > of GL, unfortunatly this is what is used in UT2K3 / UT2K4 for example. > > > there are plans to fix this, as time allows. > > > > The ut2k4 problem(s) have been in a semi-fixed state for a while now. > > Bits and bolts dealing with it arent just enabled by default because quite > > a few changes are needed to get it fully transparent. > > > > Couple shots: > > http://www.rasterburn.org/~aet/ut2k4_tweaked.png > > http://www.rasterburn.org/~aet/ut2k4_vanilla.png > > > Do these fixes remove the need to disable s3tc to avoid the flickering tiling > problem? These changes are already in cvs with exception of fb vbos(pretty useless anyways) and the drm scratch patch. s3tc problem is still there im afraid. Im using patches off #5353 to get around the texture swapping problem... -- Aapo Tahkola |