From: Peter Z. <pz...@po...> - 2006-01-21 18:54:26
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Hi, What about early z test ? AFAIK default is early z test on (only for alpha textures is off). Look for update_early_z function. Peter Zubaj On Saturday 21 January 2006 19:14, Jerome Glisse wrote: > Hi, > > Write to depth in fragment program doesn't work. > Looking at fglrx dump, shows that sometimes fglrx > doesn't even set the R300_PFS_NODE_OUTPUT_DEPTH. > Also using a fragment program very similar to one > produced by fglrx doesn't work. I (Ben too) suspect > that we miss somethings elsewhere. > Did anyone already looked at that ? > > Btw after talking with Ben Skeggs we agreed on keeping > is code for swizzling so i will remove r300_fragprog_swz.c > anyway it was never used in the cvs code. > > best, > Jerome Glisse > |