From: Roland S. <rsc...@hi...> - 2005-12-11 23:11:01
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Stephane Marchesin wrote: > Philipp Klaus Krause wrote: > >> Adam K Kirchhoff schrieb: >> >> >> >>> I'm sure this confirms what are already known issues with the r300 >>> driver, but felt it'd be worth posting anyway. There's definitely >>> something bizarre going on with textures. They're much crisper with the >>> fglrx driver. >> >> >> To me it looks like the fglrx driver does linear filtering, while r300 >> does nearest filtering. >> >> >> > It could be the mipmap selection offset that fglrx applies to textures. > There's a setting for this reg on r200 (see the > R200_EMIT_PP_TRI_PERF_CNTL reg), it probably applies to r300 too. That setting doesn't affect mipmap selection - just how the transition area from one to another mipmap looks like. You'd only get banding as the worst thing possible. Looks like nearest filtering to me too, and/or no mipmaps (so yes mipmap selection offset (LOD setting?) could be an issue there but if so it would be ways off). No idea what's wrong with the inventory there - some issue with transparent textures? Strange that not the whole inventory gets affected exactly the same way though. Roland |