From: Philipp K. K. <pk...@sp...> - 2005-08-02 20:29:18
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Alan Grimes schrieb: > I've been hacking on my version of the N64 emulator again and I noticed > I was getting an invalid value error from the texImage2D command... > > I assumed that it was because it required textures to be a power of two > in size... > > Then I checked the GL spec and the only mention I found was that for > cube map textures, the height and width must be equal. > If that were the only limitation, I wouldn't be getting: You probably looked at the OpenGL 2.0 specification. Non-power-of-two textures are a new feature in OpenGL 2.0. Philipp |