From: Stephane M. <mar...@ic...> - 2005-02-19 13:40:16
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Roland Scheidegger wrote: > Since people have asked for it, I decided I'd give it a try... > So here it is, a unified radeon driver (no not r300, only r100 and r200). > http://homepage.hispeed.ch/rscheidegger/dri_experimental/ati_radeon.tar.bz2 > > exectuable generated will be called radeon_dri.so, for r200 you can > just use a symlink. > Basically this was just a mass copy/paste/search/replace job, there is > very little new code in there. r100 changed more than r200, though: > OLD_PACKETS, MAOS_VERTS are gone to make it look more like r200. > Likewise, I've applied Andreas Stenglein's t_vertex patch (though for > now there is actually not really any shared code for swtcl) from here, > https://bugs.freedesktop.org/show_bug.cgi?id=2195. > Also, radeon_compat and the subset stuff is gone (I'm not sure if this > was actually up-to-date?). Required drm minor version was upped to 5 > instead of 3, since that's the same as the r200 driver required. > R100 theoretically also gained support for the client texturing stuff, > since the code is not chip-specific it was moved to a common section. > Both drivers should retain their current behaviour wrt to texture > heaps/client texturing however. > It is not fully unified, some code which could, and in some cases > probably should be the same is still separate (most of sanity, swtcl, > vtxfmt). In the end I actually ended up with almost everything in the > generic radeon context, except vtxfmt and some variables which could > easily be moved to it too... > There is some problem with driconf, it seems to have some problems > because the driver's name (radeon) does not match what it expects > (r200). Likewise, I couldn't figure out how you'd have 2 separate > config sections for both r100 and r200, currently you'll get all > options of the r200 (though it won't work for that chip family...), > some options just won't do anything on r100. > > Only tested on r200, and there are actually some visual anomalies in > some games (ut2k3, startup logo and the "special effects" things like > health pickups). No idea what's wrong, In ut2003 the bonuses seem to be the only thing that are drawn with more than 2 texture units. So it might be that texture units are broken beyond the second one. Stephane |