From: Philip A. <ph...@ka...> - 2004-12-29 09:11:34
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On Tue, Dec 28, 2004 at 06:41:38PM -0600, John Lightsey wrote: > First let me say that if anyone would like to take over updating the > dri-trunk-sid packages on a semi-regular basis, I'd really appreciate > it. I don't track the Debian X or DRI mailing lists closely enough to > keep up with changes. I'd like to, but I'm not sure I have the time. I'll pull the sources over sometime over the new year and take a look. > On Tue, 2004-12-28 at 15:00 -0800, Mike Mestnik wrote: > > The source I'm using contains the old DRI xc. I can see where the old = xc > > source is needed to build the OLD Xserver and Mesa is needed there to > > build it's dri, glx, and opengl Xdrivers. How ever I can't see why this > > old xc code has not been diffed in to debian's Xfree86? Would submitti= ng > > a patch to TDBTS help? > >=20 >=20 > I'm not a member of the Debian X team so I don't speak for them, but I > wouldn't expect that a patch of DRI's changes to XFree86 will be > accepted. The reason I started updating Michel Daenzer's packages was > that I needed MergedFB support and wanted some of the fixes that were > being incorporated into DRI. Requests for MergedFB in Debian's X > packages date back to June 2003. I wouldn't imagine there will be any > major changes to Debian's X until Sarge releases. This is now a FAQ answered in the Debian X package docs :) Synopsis: Debian is waiting for the modular, autotooled X.org sources to happen before shifting to the new X release, on the grounds that otherwise they'd have to do all the work (porting the patches, checking it all etc etc) twice -- once for the monolithic X.org sources and again for the autotooled sources. > > At this time Xorg is used for most of the DRI development. It also sea= ms > > that the dri, glx, and opengl Xdrivers can be built in the Mesa tree wi= th > > libGL and the dri_ Xdrivers. Since Mesa is now able to build against > > Xfree86 and Xorg this would seam to fix most of the problems. > >=20 >=20 > This is news to me. I thought the current recommended way of doing > things was to build an Xorg xserver, glx, and libgl, then build the 3D > drivers in Mesa. Maybe he's referring to embedded Mesa? Phil --=20 http://www.kantaka.co.uk/ .oOo. public key: http://www.kantaka.co.uk/gpg.txt |