From: Dieter <Die...@ha...> - 2004-12-01 18:09:36
|
Am Mittwoch, 1. Dezember 2004 17:13 schrieb Rogier Stam: > Dieter N=FCtzel wrote: > >Am Mittwoch, 1. Dezember 2004 02:48 schrieb=20 rogier@TaiwanGate.tw.reverze.net: > >>Hi Roland, > >> > >>If you move glxgears down below about half of the screen you won't see > >>anything anymore. Within the top half it looks about the same, although > >>moving it from left to right can cause parts to appear or disappear. > >>I'll check the offsets tonight. > > > >Soo, you are at 'my' r200 observation;-) > >But at the bottom there are some pixels not all vanished. > >Moving left to right or the like show sometimes some parts. > > > >Disabling RADEON_Z_HIERARCHY_ENABLE bring all lines to life. > > > >/* if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200) > > rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |=3D > >RADEON_Z_HIERARCHY_ENABLE; */ > > > >I'm in preparation of a new Mesa/DRI CVS copy with > >hyperz-dri-7.patch > >hyperz-drm-15.patch > >r100-readpixels-3.patch > >r200_pntparam_1.diff > >because all went well (with the above change), but quake3 (quake3-smp) > > start with only black window. Maybe this is TLS related, which I have in > > for several months, now. > > > >-Dieter > > > >PS Roland, do you need current r200 'pictures'? > > Actually, Roland had a suggestion regarding seting the tileoffset from > *16 to *32. This helps a bit in my case. I suggest you also try this > one. Maybe it will help for you too. It doesn't fix the entire problem, > but it does make it better. Note that I also tried *24, *40, *48, *64 > and *128. *32 gives the most stable and also in picture the best result. > The others definetly don't improve things... I'm playing with it, but all other then 16 (as far as i am ;-) give your=20 described results. Could you try this (from Roland, too) in the meantime. I running my r200 with it since drm-15 came out. =2D-- radeon_state.c.orig 2004-11-11 22:08:37.000000000 +0100 +++ radeon_state.c.aktuell 2004-11-13 14:08:32.000000000 +0100 @@ -894,7 +894,8 @@ } else { /* FIXME : reverse engineer that for Rx00 cards */ =2D clearmask =3D (0xff<<22)|(0xff<<6)| 0x003f003f; + /* clearmask =3D (0xff<<22)|(0xff<<6)| 0x003f003f; = */ + clearmask =3D 0x0; =2DDieter |