From: M. B. <ser...@ne...> - 2004-03-07 23:03:11
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On Sun, 2004-03-07 at 01:37, Felix K=FChling wrote: > > > > Program received signal SIGSEGV, Segmentation fault. > > > > 0x40757507 in generic_interp (ctx=3D0x0, t=3D0.918080449, edst=3D96= , > > > > eout=3D21, ein=3D22, force_boundary=3D0 '\0') > > > > at t_vertex.c:736 > > > > 736 a[0].insert[4-1]( &a[0], vdst, pos ); > > >=20 > > > This may be enough for the savage developers, but a backtrace might > > > still be good. > >=20 > > This is in Keith's new vertex code. I'm not too familiar with the > > internals. I'd really need more info in order to find the cause of > > trouble. Maybe Keith would be the better person to fix this. > >=20 > > First thing I noticed is that ctx is 0x0, which is probably a debugger > > problem because it would have crashed earlier if ctx was really 0. It > > would be helpful to see the values of all the symbols in the offending > > line. > >=20 > > I'm downloading foobillard 2.9 now. Maybe I can reproduce the problem > > here and get all the info needed. >=20 > Found it. I had already fixed this problem yesterday, but not committed > it yet, because it didn't fix the problem I was actually hunting. ;-) > I've committed it now. A patch is attached for your convenience. Apply > it in mesa/src/mesa/drivers/dri/savage. Hi Finally, after update mesa cvs, I can play foobillard-2.9. But I have a big regression in fonts (becomes totally unreadable), some textures and or lighting and I think also affect the sound. If I can help in any test, I am here :) Thanks=20 --=20 S=E9rgio M. B. |