From: Daniel V. <vo...@ep...> - 2003-04-09 13:28:52
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> Well, at least not in their linux version. There is no real point in > releasing a game most users have problem with, is there ? Most users use the binary only drivers ATI and NVIDIA offer. At least all our customers do *hint, hint*. > That said, are there no free compression methods they could use instead ? No. > > turn down texture detail) then I certainly agree (S3TC isn't a feature > > of the core spec, so if a game is supposed to run with a OGL 1.3 driver That's because the ARB didn't cough up the money to license it like Microsoft did with DirectX. Very smart move on Microsoft's side. > Well the idea was that the game producer are much more likely to get > heard by the eventual S3TC patent holder than we, if they tell them they I wish. -- Daniel, Epic Games Inc. |