From: Alan C. <al...@lx...> - 2003-02-28 12:35:55
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On Fri, 2003-02-28 at 12:19, Sven Luther wrote: > So, No 2D windows on the face of rotating cubes ? Once your 2D windows are textures the rest is very much free, including scaling, rotation occlusion and alpha blending. You can use it to build the base X interfaces then worry about exposing the wackier bits to users. |