From: magenta <ma...@tr...> - 2003-01-08 01:19:01
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On Tue, Jan 07, 2003 at 03:40:09PM +0100, Martin Spott wrote: > > And I can guarantee it's not a bug in Solace. ;) > > >> http://document.ihg.uni-duisburg.de/bitmap/Radeon/Solace-4.x.png > >> > >> > >> Maybe this program is not that complex and could server as a test case for > >> DRI/Mesa-4.x, > > > Wow, that's a really cool failure mode... What's your GL_draw_method (in > > ~/.Solace/registry) set to? Try changing it to 1 or 0... > > Yep, this circumvences the bug, Which one? 1 uses vertex arrays with glArrayElement, 0 uses immediate mode. (2 uses glDrawElements. For some reason it seems to cause problems on lots of drivers, such as the nVidia binary-only ones, and also the ATI binary-only ones according to someone who ran Solace on them for me). -- http://trikuare.cx |