From: Felix <fx...@gm...> - 2002-12-02 13:01:00
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On Mon, 02 Dec 2002 10:47:54 +0000 Keith Whitwell <ke...@tu...> wrote: > Felix Kühling wrote: > > Hi, > > > > I made two small modifications to the radeon driver to make OpenGL look > > much nicer with 16bpp. The first thing is to enable dithering, the > > second is to use 32bpp textures even in 16bpp mode, if the application > > requests them. A patch is attached. > > I've turned it on unilaterally, for 16 and 32 bit. This is consistent with > the enable/disable code in radeon_state.c > > > Maybe the texture color depth should be handled more intelligently in > > 16bpp mode, based on the amount of graphics memory or controlled by an > > environment variable? > > I think I'd want to see this sort of thing put in place, rather than the patch > you posted which would increase the amount of texture memory required for > some apps without giving the user a chance to counter that. Exactly. I figured that there was probably a good reason to use 16bit textures. And I think it also affects the frame rate due to higher memory bandwidth demands. So if we agree on this, I would make this controlled by an environment variable. What should be the default setting? Felix __\|/__ ___ ___ ___ __Tschüß_______\_6 6_/___/__ \___/__ \___/___\___You can do anything,___ _____Felix_______\Ä/\ \_____\ \_____\ \______U___just not everything____ fx...@gm... >o<__/ \___/ \___/ at the same time! |