From: Keith W. <ke...@tu...> - 2002-10-24 14:19:34
|
Dieter N=FCtzel wrote: > Switching "lit", "unlit", "Smooth" and "Flat" in some combinations gave= =20 > partially texture corruption. >=20 > See the image. >=20 > -Dieter Dieter. This is an old problem that I believed was fixed. What you're s= eeing=20 is incorrect lighting, not texturing. The material being used is somehow= =20 "lost" by the card - I was able to work around this by uploading the mate= rial=20 state on every statechange. It looks like you've found another way to tr= igger it. Keith |