From: Xavier H. <xa...@in...> - 2002-08-23 07:34:48
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> 1- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, & fMaxAnis); > > gives 0. I had to use an integer and glGetIntegerv to retrieve 16. > > I don't know how that could be. The glGet* code for this is really simple > and I just double-checked it now - it works for me. Sorry for that one, i cannot remember what tests i've done but they were wrong. The line above works perfectly. What does not work is the anisotropy itself ! There is no change at all if setting : glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT, 4) or not. The far floor in Glaxium is very sensitive to anisotropy texturing. So it's easy to see if it works. An here nothing ! Any idea ? |