From: Brian P. <br...@tu...> - 2002-07-15 17:08:28
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Jos=E9 Fonseca wrote: > Microsoft has been progressively claiming IP ownership of parts of the > OpenGL API. (See http://news.zdnet.co.uk/story/0,,t269-s2118968,00.html= ) >=20 > Although the parts they claim are things like vertex programming - > features that aren't present in older cards such as Mach64 -, it seems > obvious that these are features very important in the current and next > generation of graphics cards. Vertex programming is in the latest Mesa code (I implemented GL_NV_vertex program over the winter/spring). It'll be available to all DRI drivers when the DRI gets Mesa 4.1. NVIDIA gave me permission to implement the extension in software only. But since that time, NVIDIA has announced basically unrestricted permission to implement GL_NV_vertex_program. I'll have to talk to them again someday regarding future DRI hardware implementations. > I would like to know your opinion about the influence this may have for > the DRI and Mesa3D projects in particular, and for the OpenGL API in=20 > general. I consider myself a programmer and not a spokesperson for open-source, intellectual property, patent issues, or anything else. It's something I'd rather just avoid. But I guess it's something that I have to deal with to some extent. I don't have any deep insight into what Microsoft's actions will mean for OpenGL or Mesa. Other people are much better at analyzing the situation and deducing the potential impact. My time is best spent writing code. But like everyone else, I'm worried about Microsoft's recent actions. I love working with OpenGL and don't want to see it strangled by anyone or anything. OpenGL still has a HUGE user base spanning everyone from ISVs, to researchers, to educators, to hobbyists. If Microsoft really takes action to kill OpenGL I'd hope that the uproar and ill-will generated by such a move would convince them to back off. -Brian |