From: Roland S. <sr...@tu...> - 2007-01-13 23:33:18
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Alex Deucher wrote: > On 1/12/07, Jerome Glisse <j.g...@gm...> wrote: >> On 1/4/07, Daniel M=E1rquez Mart=EDnez <exm...@ho...> wrote: >>> I'm using beryl in a laptop with a Mobility Radeon 9700 (01:00.0 VGA >>> compatible controller: ATI Technologies Inc RV350 [Mobility Radeon 96= 00 >>> M10]). >>> >>> My question is if there's any way of tweaking the GL_MAX_TEXTURE_SIZE >>> value in order to get dualhead configs greater than 2048, which is >>> actually the max texture size my system supports according to glxinfo= . >>> >>> >>> Thank you very much. >>> >> IIRC r300 chipset should be able to do 2560x2560, browse the archive f= or >> more information, never tested so big texture myself. >> >=20 > There's a difference between the max coordinate size of the 3D engine > (which is 4096 IIRC, but seems to only work up to 2560) and the max > texture size. I don't know what the max texture size is for r3xx > hardware. Pretty sure that 2048 is a hard limit for maximum texture size for all=20 radeons up to and including r3xx/r4xx, IIRC all drivers for all OS=20 announce this value. So, no, there is absolutely no way you're going to=20 tweak that value, apps really need to take this limit into account and=20 work around it or they will not and are not going to work. Roland |