From: Dieter <Die...@ha...> - 2001-11-07 00:31:44
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Am Mittwoch, 7. November 2001 07:07 schrieb Keith Whitwell: > Dieter Nützel wrote: > > Yes, I know it _is_ wok in progress, but I am trying to test it. The > > former mesa-3-5-branch has some bugs in conjunction with the tdfx driver > > and was slower as the trunk. I think it is worth to test it before it > > goes on. > > > > Does the mesa-4-0-branch compile clean for anyone? > > It brakes at the same places for two weeks, now. > > There is nothing new in the 4-0-branch. You need an external mesa-4-0 for > it to compile. That's the strange part. I have it since it's out. [-] #ifdef i386Architecture #define MesaUse3DNow YES #if HasKatmaiSupport # define MesaUseKatmai YES #endif #endif #define MesaSrcDir /opt/Mesa [-] Doh. Do I need 4.0 or 4.1 (CVS)? Mesa/demos> echo $LD_LIBRARY_PATH /opt/kp2001st/lib:/opt/kp2001st/Sampledata/sampledata/lib:/opt/Mesa/lib/ Mesa/demos> ./glinfo GL_VERSION: 1.3 Mesa 4.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_convolution GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_histogram GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_object GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_INGR_blend_func_separate GL_MESA_resize_buffers GL_MESA_window_pos GL_NV_blend_square GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_pixel_texture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIX_depth_texture GL_SGIX_pixel_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_RENDERER: Mesa X11 GL_VENDOR: Brian Paul GLU_VERSION: 1.3 GLU_EXTENSIONS: GLU_EXT_nurbs_tessellator GLU_EXT_object_space_tess GLUT_API_VERSION: 3 GLUT_XLIB_IMPLEMENTATION: 15 > Nobody has even gotten triangles out of the tdfx driver, Can you be a little more specific, here? > but when they do it will behave exactly as the 3-5 branch does because it > is the same code. If you can find out why the 3-5 branch is slower, then > that would be useful information. Yep. Thanks, Dieter |