From: John H. <mrm...@my...> - 2004-03-10 17:41:23
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so what do i do? --- On Wed 03/10, Michel =?ISO-8859-1?Q?D=E4nzer?= < mi...@da... > wrote: From: Michel =?ISO-8859-1?Q?D=E4nzer?= [mailto: mi...@da...] To: fx...@gm... Cc: mrm...@my..., dri...@li..., dri...@li... Date: Wed, 10 Mar 2004 13:18:20 +0100 Subject: Re: Rainbow colors and AGP texturing (was radeon 320m and 3d problems) On Wed, 2004-03-10 at 12:24, Felix Kühling wrote:<br>> On Mon, 8 Mar 2004 15:19:32 -0500 (EST)<br>> "John H." <mrm...@my...> wrote:<br>> <br>> > well, your suggestion at least makes the speed ok with 800x600(which isn't that great)<br>> > <br>> > however, the rainbow color thing is making it unplayable(I can't distinguish between players). is there any way around that?<br>> <br>> I just remembered that I saw a similar problem on my Radeon 7500 that<br>> seemed to be related to AGP texturing. With a normal radeon the<br>> workaround is to disable AGP textures using an environment variable.<br><br>Namely RADEON_GARTTEXTURING_FORCE_DISABLE.<br><br>> However, with an IGP chip you don't have that choice.<br><br>Yes, you do. Framebuffer and GART are still separate, even if both lie<br>in system RAM.<br><br><br>-- <br>Earthling Michel Dänzer | Debian (powerpc), X and DRI developer<br>Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer<br><br> _______________________________________________ No banners. No pop-ups. No kidding. Introducing My Way - http://www.myway.com |