From: Ari P. <aj...@ar...> - 2004-02-10 19:00:22
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I have a Radeon 9000 using the r200 driver from today's DRI snapshot (I assume that's what I should use with an r250). Large 3D applications like America's Army used to freeze my system after only a few seconds, but now some just crash (which I guess is better than a total system freeze). The following is the output from lspci -vvv, followed by the output from glxinfo, followed by the crashes from Postal 2 Demo and America's Army 2.0a. What else can I do to track down the problem? 01:00.0 VGA compatible controller: ATI Technologies Inc Radeon R250 Lf [Radeon Mobility 9000 M9] (rev 02) (prog-if 00 [VGA]) Subsystem: IBM: Unknown device 0531 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping+ SERR+ FastB2B+ Status: Cap+ 66Mhz+ UDF- FastB2B+ ParErr- DEVSEL=medium >TAbort- <TAbort- <MAbort- >SERR- <PERR- Latency: 66 (2000ns min), Cache Line Size: 0x08 (32 bytes) Interrupt: pin A routed to IRQ 11 Region 0: Memory at e0000000 (32-bit, prefetchable) [size=128M] Region 1: I/O ports at 3000 [size=256] Region 2: Memory at c0100000 (32-bit, non-prefetchable) [size=64K] Expansion ROM at <unassigned> [disabled] [size=128K] Capabilities: <available only to root> ---------------- name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context client glx vendor string: SGI client glx version string: 1.2 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group GLX extensions: GLX_ARB_get_proc_address, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_SGI_video_sync OpenGL vendor string: Tungsten Graphics, Inc. OpenGL renderer string: Mesa DRI R200 20030328 AGP 2x x86/MMX/SSE2 TCL OpenGL version string: 1.3 Mesa 6.1 OpenGL extensions: GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x23 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x24 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x25 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x26 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x27 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x28 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x29 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x2a 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x2b 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x2c 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x2d 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x2e 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x2f 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x30 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x31 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x32 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow --------------- Developer Backtrace: Log: [ 1] ./Core.so [0x409101c5] Log: [ 2] [0xffffd420] Log: [ 3] /usr/X11R6/lib/modules/dri/r200_dri.so [0x4b791009] Log: [ 4] /usr/X11R6/lib/modules/dri/r200_dri.so [0x4b6f9530] Log: [ 5] /usr/X11R6/lib/modules/dri/r200_dri.so [0x4b7ee4cd] Log: [ 6] /usr/local/games/postal2mpdemo/System/OpenGLDrv.so(DrawPrimitive__22FOpenGLRenderInterface14EPrimitiveTypeiiii+0x393) [0x4377290b] Log: [ 7] ./Engine.so(RenderStaticMesh__FP13FDynamicActorP15FLevelSceneNodePt5TList1ZP13FDynamicLightP16FRenderInterface+0xda5) [0x4036f825] Log: [ 8] ./Engine.so(Render__13FDynamicActorP15FLevelSceneNodePt5TList1ZP13FDynamicLightP16FRenderInterface+0xae) [0x4034e282] Log: [ 9] ./Engine.so [0x40377962] Log: [10] ./Engine.so(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x18c7) [0x4037bb43] Log: [11] ./Engine.so(Render__15FLevelSceneNodeP16FRenderInterface+0x5d6) [0x40353746] Log: [12] ./Engine.so(Render__16FCameraSceneNodeP16FRenderInterface+0x312) [0x4035742a] Log: [13] ./Engine.so(Draw__11UGameEngineP9UViewportiPUcPi+0x30d) [0x40283ae1] Log: [14] /usr/local/games/postal2mpdemo/System/SDLDrv.so(Repaint__12USDLViewporti+0x5a) [0x4373bdf6] Log: [15] /usr/local/games/postal2mpdemo/System/SDLDrv.so(Tick__10USDLClient+0xb8) [0x43737b38] Log: [16] ./Engine.so(Tick__11UG( ------------ Developer Backtrace: [ 1] ./armyops-bin [0x84748e1] [ 2] [0xffffd420] [ 3] /usr/X11R6/lib/modules/dri/r200_dri.so [0x459db119] [ 4] /usr/X11R6/lib/modules/dri/r200_dri.so [0x45943530] [ 5] /usr/X11R6/lib/modules/dri/r200_dri.so [0x45a384cd] [ 6] ./armyops-bin(DrawPrimitive__22FOpenGLRenderInterface14EPrimitiveTypeiiii+0x366) [0x850aac6] [ 7] ./armyops-bin(Render__21FProjectorRenderBatchP10FSceneNodeP16FRenderInterface+0x21c) [0x824fabc] [ 8] ./armyops-bin(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x2355) [0x8242a79] [ 9] ./armyops-bin(Render__15FLevelSceneNodeP16FRenderInterface+0x835) [0x8227715] [10] ./armyops-bin(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x204b) [0x824276f] [11] ./armyops-bin(Render__15FLevelSceneNodeP16FRenderInterface+0x835) [0x8227715] [12] ./armyops-bin(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x204b) [0x824276f] [13] ./armyops-bin(Render__15FLevelSceneNodeP16FRenderInterface+0x835) [0x8227715] [14] ./armyops-bin(RenderLevel__FP15FLevelSceneNodeP16FRenderInterface+0x204b) [0x824276f] [15] ./armyops-bin(Render__15FLevelSceneNodeP16FRenderInterface+0x835) [0x8227715] [16] ./armyops-bin(Render__16FPlayerSceneNodeP16FRenderInterface+0x378) [0x822b81c] [17] ./armyops-bin(Draw__11UGameEngineP9UViewportiPUcPi+0x3bc) [0x8172758] [18] ./armyops-bin(Repaint__12USDLViewporti+0x27) [0x84feb1f] [19] ./armyops-bin(Tick__10USDLClient+0x79) [0x84fc655] [20] ./armyops-bin(Tick__11UGameEnginef+0x261d) [0x8177ded] [21] ./armyops-bin(SDL_SetVideoMode+0x859) [0x810501d] [22] ./armyops-bin(main+0x57b7) [0x810e4d7] [23] /lib/tls/libc.so.6(__libc_start_main+0x108) [0x401437b8] Signal: SIGSEGV [segmentation fault] Aborting. |