From: <dr...@ar...> - 2001-03-04 05:10:47
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Before I begin, see if any of the following sounds off red alerts: New Tbird 1GHz Abit KT7 (VIA chipset...) Radeon 32 MB DDR 2.4.1 and 2.4.2-ac9 tried (2.4.2 plain had some serious issues w/ hard drive--WD) DRI cvs from yesterday (maybe not exactly yesterday; I updated the tree today and there were no changes) Apologies for the long message, but I want to pinpoint the problem exactly: Though I've forgotten the exact date, a CVS checkout from sometime around January 15, 2001 worked with very few hitches, even with Debian unstable's stock X server loading the DRI libraries (I have since changed to using the X server compiled by the DRI tree). After upgrading to the Tbird I did test DRI stuff some, but not extensively, and everything seemed to work. Then around February 28th (and again up through today), I updated to the latest DRI CVS, and forgot to make a backup of my old tree (OOPS!). The X tree compiled fine, installed fine, and the kernel driver installed fine (yes I made sure it was the one from the DRI tree and not the kernel). After loading Unreal Tournament (which worked quite nicely before the change; around 30-40 FPS), however, I am now able to play for 2-5 minutes, then the entire system freezes up hard -- no telnet (well ssh...), no pings, no console. The monitor usually goes blank, though sometimes the last displayed frame stays, or it displays "Out of range". I have gone through many pains to try to get any kind of log message from the lockup, including remote logging on another machine, but not serial console. (If this would greatly help I can try, but it won't be easy.) I was quick to blame Unreal or Mesa at first, but found that a similar freeze would happen after some time in X without having run any 3D programs, and I just checked that libGL is not mapped by any currently loaded programs. X works fine when the kernel driver and agpgart are not loaded, and in this condition I have played UT for over an hour with software rendering with no problems. Any ideas at all? Anything would be appreciated (software rendering, even on a Tbird, just doesn't cut it; no more than 10 FPS and the software renderer has some issues with its Z buffer and lighting). Or do I have to go back to Windows for games (*shudders*) Thanks, -- Kenneth Arnold <ke...@ar...> / kcarnold / Linux user #180115 http://arnoldnet.net/~kcarnold/ |