From: Paul H. <fr...@ci...> - 2001-02-05 22:34:30
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Gareth Hughes wrote: > - Remove grab-lock-on-wakeup feature. Only lock when we actually want > to do anything... More work on this to come. Yes Dave, this should > make you happy :-) > > - Finished off new DMA buffer ageing scheme. Results re: new DMA code > kind of speak for themselves: > > trunk mga-1-0-0 > > Mesa/demos/texcyl: 1393 fps 2368 fps > > After reading the docs and working out how the card likes to be > programmed, we only take a single interrupt when the primary DMA ring > buffer wraps around. This is pretty fast as we no longer need a bottom > half for the interrupt handler, as all it needs to do is refresh the DMA > start and end addresses (they are disabled while the interrupt is > pending). > > TODO: > > - Texturing sometimes works, need to verify new texture upload code. > - Hook up indexed vertex buffers so we can play Quake... > > -- Gareth Tralalla this sounds cool :) Can you give an estimation on how that bench translates to for instance Quake3 fps ? |