From: Andreas E. <eh...@ly...> - 2000-12-01 23:58:41
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On Fri, Dec 01, 2000 at 02:12:18PM -0700, Brian Paul wrote: > Does anybody know exactly what gl_ztrick does? I think this is the relevant part of the Q1 source: else if (gl_ztrick.value) { static int trickframe; if (gl_clear.value) glClear (GL_COLOR_BUFFER_BIT); trickframe++; if (trickframe & 1) { gldepthmin = 0; gldepthmax = 0.49999; glDepthFunc (GL_LEQUAL); } else { gldepthmin = 1; gldepthmax = 0.5; glDepthFunc (GL_GEQUAL); } } else { if (gl_clear.value) glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); else glClear (GL_DEPTH_BUFFER_BIT); gldepthmin = 0; gldepthmax = 1; glDepthFunc (GL_LEQUAL); } |