From: <no...@so...> - 2000-12-02 16:37:30
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Bug #124147, was updated on 2000-Dec-02 08:37 Here is a current snapshot of the bug. Project: Direct Rendering Infrastructure Category: ATI OpenGL Status: Open Resolution: None Bug Group: Rendering Error Priority: 5 Submitted by: brianp Assigned to : Nobody Summary: UT gl_ztrick bug Details: UT avoids Z buffer clears with the following: > if( ZTrickToggle ) > { > ZTrickToggle = 0; > glDepthRange( 0.0, 0.5 ); > ZTrickFunc = GL_LEQUAL; > } > else > { > ZTrickToggle = 1; > glDepthRange( 1.0, 0.5 ); > ZTrickFunc = GL_GEQUAL; > } > glDepthFunc( (GLenum) ZTrickFunc ); It's reported that you need to set gl_ztrick = 0 to get correct rendering. We should check that glDepthFunc GL_GEQUAL and glDepthRange work correctly. For detailed info, follow this link: http://sourceforge.net/bugs/?func=detailbug&bug_id=124147&group_id=387 |