From: F. <j_r...@ya...> - 2002-07-01 18:17:55
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On Mon, Jul 01, 2002 at 12:51:21PM -0400, Leif Delgass wrote: >On Mon, 1 Jul 2002, Peter Andersson wrote: > >> More progress info, i applied the patch you sent me this saturday to the >> mach-0-0-5 branch and now i get no system hangs what so ever. The >> graphics are really slow on the apps that used to "hang" before, i get >> an average between 1-2 fps on glxgears. The gears are turning for about >> half a second then they freeze for about two seconds before they start >> spinning again. Quake, quake 2 and glheretic works in a similar manner, >> doom works great as usual though. > >OK, here's a silly question: are you sure prboom is using OpenGL? I >think the default build uses SDL software rendering unless you compile in >OpenGL support. What does ldd prboom say? I've tried using an OpenGL >build and there are some rendering problems with skyboxes and transparency >(invisible demons are black). It must depend on OpenGL somehow, since Peter reported that with mach64-0-0-5-branch the textures got fixed. José Fonseca |