dotg-graphics Mailing List for Damnation of the Gods
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From: Andreas R. <and...@gm...> - 2010-11-30 21:10:56
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test-gmail |
From: Bartosz D. <bd...@ta...> - 2007-08-19 20:08:21
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Chest is finished.<BR> See attached file.<BR> <BR> Like it ?<BR> <BR> Bart<BR> <BR> <BR> <BR>---- Msg sent via TalkTalk WebMail - http://www.mytalktalk.co.uk/<BR> <BR> -----BEGIN PGP PUBLIC KEY BLOCK-----<BR> Version: GnuPG v1.2.4 (GNU/Linux)<BR> <BR> mQGiBEawR0QRBADruhl0E47VHzEsNzbcTnJLypTVfYYJBrQCygYTwfGwfkK3j/yA<BR> 76Y4Jku37mtgK+f16h6osSBEw+H6WmEnzec23m6eqNCDBkZbBhqkJD1AI81zIV+u<BR> bGpVxc9aqQ+Oq6OrO3yxZsUVry5fHFesJteTHuS6ajctvWVjGm6PjsotUwCglOwW<BR> c84biBpMA1YnjCCHg4OEqgsD/Rui4r3rUcAfTIfZxwqqu0yhIha8oSeDUNFAbWnT<BR> J/16tNn/YmkRy6x/z9P624biIboSJIq4VT79Uz2IZQLnVzo+L4uxyupOd/QDTMQa<BR> 41kNevhY3Kapk3huwksC3vXs7YN8xlDCIk+m7AaKvxKhD7BQzCu9hD2ATDiW+ln9<BR> Ch9sA/4oRSo7P4VCsVybPF3Yd5R8ZvMT5/JsgvWRN/7N3JMkk8/4caC8Unpa5CAh<BR> sZ47epv/h9+NhRJx56EB4nhRi0js6VfOAVQ5X9TPke5CbKwUe7WfHEQBFhsw0Qff<BR> TEEBVUnjJZgVnX7aKjjx6Zn1GIBhp6UPobRHJjggONHaCWWnF7Q0QmFydG9zeiBE<BR> ZWJza2kgKHRhbGt0YWxrLm5ldCkgPGJkZWJza2lAdGFsa3RhbGsubmV0PohbBBMR<BR> AgAbBQJGsEdEBgsJCAcDAgMVAgMDFgIBAh4BAheAAAoJEBrafnx2SLNHA1IAoIUo<BR> OVrcQciS0ZkEzpvct9dgPmgtAJ4knanZShxviG4Xwt8SsiW1DT3AurkBDQRGsEdF<BR> EAQA6u/U55NpfIoQ9q+R9vPTN3ug9k/nCuAzb47jdwA85iCYGp4OKB7MSzBjDXod<BR> rUt0iq0D4gCpP7TaqeLw5Byf1Du6lGYzO+bflZ1bEF614yt74Z8V1d3zERX8AB0P<BR> Ae+sSYp55sFY0EGCrRaX+ugi+ky7E6Z2KYJs9wwaKdve7xcAAwUD/0cYX/eTzkvZ<BR> 85nQ6lqKR0fnmGkVvqi3QyMk38BmLcajV2HDrSNhVKLEH8cq1BboaY4/fsVxCASM<BR> 9f4uFjxyrQ6aAp1ZpFnG3nTcrFhAhb1FIEK5rr7dv4SYAy1/JLjvqDJWyykNvtQm<BR> KHCWJrYAf+ob2F5KauWMu2XvWi3IDw6eiEYEGBECAAYFAkawR0UACgkQGtp+fHZI<BR> s0fBWACeJKGZpY25pZP/1TkrMR8ZnQ0m7Z4AoIbIhaMi/xxPhyRq+iOB43n8zBOP<BR> =3DCbst<BR> -----END PGP PUBLIC KEY BLOCK-----<BR> |
From: Bartosz D. <bd...@ta...> - 2007-08-16 12:44:08
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I just started to do it. Model already done, just need some texturing and t= weaking.<BR> <BR> Bart<BR> <BR>---- Msg sent via TalkTalk WebMail - http://www.mytalktalk.co.uk/<BR> <BR> -----BEGIN PGP PUBLIC KEY BLOCK-----<BR> Version: GnuPG v1.2.4 (GNU/Linux)<BR> <BR> mQGiBEawR0QRBADruhl0E47VHzEsNzbcTnJLypTVfYYJBrQCygYTwfGwfkK3j/yA<BR> 76Y4Jku37mtgK+f16h6osSBEw+H6WmEnzec23m6eqNCDBkZbBhqkJD1AI81zIV+u<BR> bGpVxc9aqQ+Oq6OrO3yxZsUVry5fHFesJteTHuS6ajctvWVjGm6PjsotUwCglOwW<BR> c84biBpMA1YnjCCHg4OEqgsD/Rui4r3rUcAfTIfZxwqqu0yhIha8oSeDUNFAbWnT<BR> J/16tNn/YmkRy6x/z9P624biIboSJIq4VT79Uz2IZQLnVzo+L4uxyupOd/QDTMQa<BR> 41kNevhY3Kapk3huwksC3vXs7YN8xlDCIk+m7AaKvxKhD7BQzCu9hD2ATDiW+ln9<BR> Ch9sA/4oRSo7P4VCsVybPF3Yd5R8ZvMT5/JsgvWRN/7N3JMkk8/4caC8Unpa5CAh<BR> sZ47epv/h9+NhRJx56EB4nhRi0js6VfOAVQ5X9TPke5CbKwUe7WfHEQBFhsw0Qff<BR> TEEBVUnjJZgVnX7aKjjx6Zn1GIBhp6UPobRHJjggONHaCWWnF7Q0QmFydG9zeiBE<BR> ZWJza2kgKHRhbGt0YWxrLm5ldCkgPGJkZWJza2lAdGFsa3RhbGsubmV0PohbBBMR<BR> AgAbBQJGsEdEBgsJCAcDAgMVAgMDFgIBAh4BAheAAAoJEBrafnx2SLNHA1IAoIUo<BR> OVrcQciS0ZkEzpvct9dgPmgtAJ4knanZShxviG4Xwt8SsiW1DT3AurkBDQRGsEdF<BR> EAQA6u/U55NpfIoQ9q+R9vPTN3ug9k/nCuAzb47jdwA85iCYGp4OKB7MSzBjDXod<BR> rUt0iq0D4gCpP7TaqeLw5Byf1Du6lGYzO+bflZ1bEF614yt74Z8V1d3zERX8AB0P<BR> Ae+sSYp55sFY0EGCrRaX+ugi+ky7E6Z2KYJs9wwaKdve7xcAAwUD/0cYX/eTzkvZ<BR> 85nQ6lqKR0fnmGkVvqi3QyMk38BmLcajV2HDrSNhVKLEH8cq1BboaY4/fsVxCASM<BR> 9f4uFjxyrQ6aAp1ZpFnG3nTcrFhAhb1FIEK5rr7dv4SYAy1/JLjvqDJWyykNvtQm<BR> KHCWJrYAf+ob2F5KauWMu2XvWi3IDw6eiEYEGBECAAYFAkawR0UACgkQGtp+fHZI<BR> s0fBWACeJKGZpY25pZP/1TkrMR8ZnQ0m7Z4AoIbIhaMi/xxPhyRq+iOB43n8zBOP<BR> =3DCbst<BR> -----END PGP PUBLIC KEY BLOCK-----<BR> |
From: <and...@gm...> - 2007-08-06 18:14:22
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On Sun, 5 Aug 2007 22:52:17 -0700 (PDT) sc...@sc... wrote: > Okay I am registered, just wanted to let you know that the power supply in > my computer fried my motherboard so it will probably be another week > before I can jump on it as I need to get a new computer. Oh, I'm sorry to hear that - It's never fun when that kind of stuff happens... > To fill the time I'm doing them all on paper so once I get my new machine > I can just hook my scanner into it and jump into doing the pixel art. > > I'll post them onto this mailing list for feedback once they're done. :) Sounds great, no hurry! /Andreas |
From: <sc...@sc...> - 2007-08-06 05:52:20
|
Okay I am registered, just wanted to let you know that the power supply in my computer fried my motherboard so it will probably be another week before I can jump on it as I need to get a new computer. To fill the time I'm doing them all on paper so once I get my new machine I can just hook my scanner into it and jump into doing the pixel art. I'll post them onto this mailing list for feedback once they're done. :) |
From: <and...@gm...> - 2007-08-04 23:12:35
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Hi! This list is intended for people contributing graphics to DotG, to make sure that you are not contributing something that other people already are working on. So - if you are planning to start doing some stuff for DotG - ask here, to make sure you don't work on something that is already done or is in progress. The graphics that is needed for DotG is supposed to be in an Allegro-compatible format - Allegro can currently load bmp, pcx, tga and lbm file formats without any library addons. I would like to keep DotG using as few add-on libraries as possible, making portability as easy as possible. Though, if you do contribute, you could keep bitmaps with alpha-channels on your computer, since I DO plan to go to OpenGL sometime in the future (this might take quite some time though). One of the reasons for this is that AllegroGL (the openGL addon to Allegro hasn't been packaged for many Linux distributions yet - is it really availible anywhere? - it isn't in Debian...) Also, if you do contribute something - I am only interested in stuff that can be provided in some "open" license like GPL or similar (I am not an expert in licensing though...), while the sourcecode is licensed GPL, you artists perhaps might have some license preference. Since DotG is in quite early of its progress, a lot of stuff might change though. Some info on building up the stuff: Items (that you find) have several images, when visible in the inventory an 32x32 image is used, taken from the file "graphics/data/inv_items2.pcx" (this name should be changed to inv_items.pcx really, remind me... ;) Also, I could make each item have an file of its own if that should be preffered. When the item is on the floor, its taken from the folder "graphics/floor_items" - and when thrown, it can have several images, depending on the direction it is heading. (see the folder "graphics/thrown-items".) This is mostly for weapons and stuff though, if the item doesn't have any specific images for throwing the floor_item image is used. Enemies has got five images, one for each rotate-direction, and one for attacking. I havn't gone too deep on the code on this though, so this might very well change (using animated attacks or similar.) Clouds are made with four images, three for viewing it in different distances, and one when the cloud is on the same "square" as the player. - and I simply mirror the image and flip it upside down for the "animation". I havn't implemented very much of the spell system yet, so that is needs to be set. Anyway - Hope this could get you started. Any questions - feel free to mail to this list, or me personally! And many thanks for your interest in DotG and your contributions! (I guess I should put this on the homepage too, I really need to work on the docs section there...) /Andreas and...@gm... bha...@us... (the sf adress is automatically forwarded to the gmail adress above.) |