From: <ric...@us...> - 2009-08-08 10:49:17
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Revision: 2749 http://desmume.svn.sourceforge.net/desmume/?rev=2749&view=rev Author: riccardom Date: 2009-08-08 10:49:08 +0000 (Sat, 08 Aug 2009) Log Message: ----------- Remove a few unused variables. Modified Paths: -------------- trunk/desmume/src/rasterize.cpp Modified: trunk/desmume/src/rasterize.cpp =================================================================== --- trunk/desmume/src/rasterize.cpp 2009-08-06 22:54:32 UTC (rev 2748) +++ trunk/desmume/src/rasterize.cpp 2009-08-08 10:49:08 UTC (rev 2749) @@ -450,7 +450,6 @@ static FORCEINLINE void alphaBlend(FragmentColor & dst, const FragmentColor & src) { - u8 dstAlpha = dst.a; if(gfx3d.enableAlphaBlending) { if(src.a == 0 || dst.a == 0) @@ -979,8 +978,6 @@ // - the character edges in-level are clearly smoothed/transparent, but show well through shield powerups if(gfx3d.enableEdgeMarking) { - u8 clearPolyid = ((gfx3d.clearColor>>24)&0x3F); - //TODO - need to test and find out whether these get grabbed at flush time, or at render time //we can do this by rendering a 3d frame and then freezing the system, but only changing the edge mark colors FragmentColor edgeMarkColors[8]; @@ -1333,7 +1330,6 @@ fogTable[i] = fogDensity[0]; goto done; } else { - int lastValue = value - increment; fogTable[i] = ((value-i)*fogDensity[j-1] + (increment-(value-i))*fogDensity[j])/increment; goto done; } This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |