From: Vincent K. <kne...@gm...> - 2012-08-22 17:28:05
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2012/8/22 Christian Van Brussel <chr...@uc...> > On Wed, 2012-08-22 at 18:24 +0200, Vincent Knecht wrote: > > Go ? No Go ? Should we wait ? > > Unless Sam still wanted to commit something, or that some other opinion > appear, I guess you can go on. > More commits in AI branch are not a problem, right ? Merging in trunk still keeps the branch "clean" for dump submission to Google, and they can be merged in trunk later ? Sorry to appear so eager, but I just have a few days left on holydays, and I'd like to have a chance playing with all these new CEL things before it ends ;-) Here are my first thoughts after looking at using the navmesh stuff, as a user : - tool : either navmesh & pathfindingtest test should be changed/merged, or a new tool is needed to compute them : agent parameters (like climb height, etc.) are map dependent, while they're hardcoded in current apps. Using key-value pairs (kvp) in maps (<key>) might be a way, in addition to config file settings. That led me to wonder whether io_scene_cs support KVPs yet, nor map nodes, but it doesn't seem so. How would that be added ? - navmesh itself : how would one exclude some areas from the map, even if they'd be walkable by agents settings rules ? - is there "area" supports, in addition do discrete 3D positions for target/arrival destination ? |