From: Yuan K. <blo...@gm...> - 2011-05-25 02:58:12
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Most of them were built. I see several notifications for loading plugins, and their paths. But it fails on crystalspace.mesh.loader.factory.sprite.cal3d, which is probably why the object can't get loaded. I can't see the .so file for that either. Where should that (or its code) be? On Tue, May 24, 2011 at 1:54 AM, res <re...@gm...> wrote: > On 24.05.2011 03:34, Yuan Kang wrote: > > Yeah, I just found that in the CS folder. But is there any reason the > > object and plugins still aren't getting loaded? > > Were they actually built? > > The “-verbose“ command line parameter, passed to a CS application, will > print out which (and where) plugins were found. > > -f.r. > > > > ------------------------------------------------------------------------------ > vRanger cuts backup time in half-while increasing security. > With the market-leading solution for virtual backup and recovery, > you get blazing-fast, flexible, and affordable data protection. > Download your free trial now. > http://p.sf.net/sfu/quest-d2dcopy1 > _______________________________________________ > Crystal-main mailing list > Cry...@li... > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:cry...@li... > ?subject=unsubscribe > > |