From: Jorrit T. <jor...@gm...> - 2010-04-12 06:46:12
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Great that one is accepted at least! Very well done! Greetings, On Sun, Apr 11, 2010 at 10:45 PM, Christian Van Brussel < Chr...@uc...> wrote: > We got the results from the reviewing process of the papers: the paper on > CS "Developing video games and virtual environments with the Crystal Space > engine" is accepted, while the other on animation is rejected. > > I'm pretty happy with these results, it was what I was hoping for. > > I posted the comments from the reviewers on the wiki: > - paper on CS: > http://trac.crystalspace3d.org/trac/homepage/wiki/DEnGVECSCEL > - paper on animation: > > http://trac.crystalspace3d.org/trac/homepage/attachment/wiki/DEnGVEanimation/ > > Now we have until wednesday to modify the paper according to the remarks > from the reviewers. I'll try to do it as fast as possible, it would be > great again if someone can readproof it once this is done (thanks again > Mike). > > Also, now we have to present the paper at the workshop on June 20th at > Berlin. Everybody whishing to come is welcome ;) > > And congratulations to the new authors! > > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Crystal-develop mailing list > Cry...@li... > https://lists.sourceforge.net/lists/listinfo/crystal-develop > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ |