From: Jorrit T. <jor...@gm...> - 2008-12-15 13:16:54
|
Well blender is best supported by cs (see the blender2crystal project) so that's certainly a good choice. Greetings, On Mon, Dec 15, 2008 at 2:06 PM, Carlos Diógenes <cer...@gm...> wrote: > Hi Jorrit! > > Thanks for the answer. I think that I will use blender to make a race track, > I was looking at a tutorial to do this and this doesn't appear to be very > complicated: http://www.danielsefton.com/tutorials/blender/racetrack/part4/ > > Do you have any other hint about creating CS maps? > > Thanks and best regards, > Carlos. > > 2008/12/15 Jorrit Tyberghein <jor...@gm...> >> >> CS should be able to read 3ds files but I don't think 3ds files are >> the same as .max files are they? >> >> Anyway, reading 3ds files by CS is not really the best way to do it. >> It is better to use the >> 3dsmax->CS exporter that comes with CS (see CS/scripts/max directory). >> >> Greetings, >> >> >> >> On Mon, Dec 15, 2008 at 1:18 PM, Carlos Diógenes <cer...@gm...> >> wrote: >> > Hi, >> > >> > I modify simpmap to see if I was able to load a .max (3ds) file. >> > >> > I copy my max file to data/partsys, the directory where simpmap look for >> > files. >> > >> > I changed the simpmap LoadMap file to this: >> > >> > bool Simple::LoadMap () >> > { >> > // Set VFS current directory to the level we want to load. >> > csRef<iVFS> VFS (csQueryRegistry<iVFS> (GetObjectRegistry ())); >> > VFS->ChDir ("/lev/partsys"); >> > // Load the level file which is called 'world'. >> > if (!(loader->Load ("race_track_fin.max")).success) >> > ReportError("Error couldn't load level!"); >> > >> > return true; >> > } >> > >> > When I run the program now, I get the following error: >> > >> > crystalspace.maploader.parse: Model file not recognized >> > (race_track_fin.max)! >> > >> > How can I know if the .max file that I'm using is compatible with CS? >> > >> > PS.: I try to follow what is described in >> > http://www.crystalspace3d.org/docs/online/manual/Model-Loading.html#0, >> > but >> > since I'm using trunk I adapt the code to the new API (I guess I do it >> > right). When compiling this there is also a warning saying that iLoader >> > is >> > deprecated, what should I use in replacement of this interface? >> > >> > Thanks and best regards, >> > Carlos. > > ------------------------------------------------------------------------------ > SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. > The future of the web can't happen without you. Join us at MIX09 to help > pave the way to the Next Web now. Learn more and register at > http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ > _______________________________________________ > Crystal-main mailing list > Cry...@li... > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:cry...@li...?subject=unsubscribe > > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ |