From: Sebastien M. <seb...@te...> - 2007-11-29 07:13:23
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Thancks for the input. It works now. Updating the bones using the CS Api + using a SetAnimTimeUpdateHandler did the trick. May be this is enough to document for now ? Best regards, Sebastien. Piotr Obrzut a écrit : > Hi Sebastien, > > >> Is there something simple I am missing ? >> > > > Unfortunately it is not that simple. Direct bone posing is not possible > without default sprcal3d update function change. Currently it will > override your changes with current animations content. I remember that > I was trying to solve it for both animation systems in CS, but > finally I've ended with writing my direct poses to animation. > > I will add this on my todo list for this weekend, but I don't promise > anything. > > For now, you can try and use my old code from Mordobij, which should > be working: http://mordobij.cvs.sourceforge.net/mordobij/mordobij/src/dynamics/dyn_body.cpp?revision=1.24&view=markup > > Check the Ln 24-62 and check iAnimTimeUpdateHandler in CS api. In case > of problems, just write. > > |