From: Piotr O. <pio...@o2...> - 2007-06-28 06:53:42
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Hi, Thursday, June 28, 2007, 8:39:11 AM, you wrote: > For my personal needs I wanted to have a way to bind > bones, meshes, lights etc. to dynamics objects, but I'm not sure if > this will be possible with mixed Collada and CS map formats (I will > need to use unique names or ids for rigid bodies and colliders). It might not work, b/c with direct loading from data in Collada format CS objects won't be created - engines own loaders will create only their specific objects. -- greetings, Piotr Obrzut mailto:pio...@o2... |