From: Anders S. <and...@st...> - 2002-03-20 12:57:37
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> > > Are there any plans to use hardware transform and lighting for > 3D > > sprites and meshes? I'm loading large 3D sprites (spaceships) > and when > > they're lit and shaded on my OpenGL system performance is very > low. Each > > model is about 10k polygons. > > Crystal Space already supports hardware accelerated transforms > but not lighting. That's a todo. > The support isn't perfect though. Toni is working on it, and he's making progress. (A test sprite he had went from 20fps with the old code to 80fps with his new, and he hopes to be able to boost it even more.) |