From: Pjotter T. <fro...@ho...> - 2001-06-29 12:48:34
|
Hi, I am having some problems with the OpenGL driver. My latest CVS snapshot was from 26 june, so it might have been fixed already. But in case they aren't: - Even though the gl3d renderer doesn't require a stencil buffer, the X implementation of the canvas does require it. This isn't that hard to fix (if a screen with stencil buffer can't be found, just try to load one without it), but since the CVS port is blocked at the places where I have internet access, I can't make this change myself. - There appears to be a problem with the texturemapping of meshes. When the camera gets to close, the entire texture seems to shrink. I don't have this problem when the camera is far away or when I use the standard, non OpenGL mesh drawer. I also have a question. Is it possible to make the texture of some characters greenish or something? (If anyone has played one of the later Final Fantasy's; I mean the effect you get when a character gets poisoned or something) I suppose this can be done with multitexturing, but I don't really have an idea how this should be done within CS. Thanks in advance. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. |