From: Brendan L. <bre...@gm...> - 2010-06-11 14:50:56
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On Thu, 10 Jun 2010 23:11:46 -0400 "Jesse F. Hughes" <je...@ph...> wrote: > Brendan Lally <bre...@gm...> writes: > > > Hi Jesse, > > > > On Thu, 10 Jun 2010 10:28:31 -0400 > > "Jesse F. Hughes" <je...@ph...> wrote: > > > > Those values look reasonable to me. Thanks for your work! > > My boy is pushing me to work on our plans for a new map. I'll let you > know if I get around to it. We had the idea of a war between two > factions in which the player can choose which side he wants to > befriend. Getting that to work with the tools at hand might be a bit > tricky, of course... Ok, that sounds like somewhere where you will want to use python. Nicolas has moved his 'death punisher' behaviour into a python script it is maps/python/items/death_punisher.py in svn: http://crossfire.svn.sourceforge.net/viewvc/crossfire/maps/trunk/python/items/death_punisher.py?view=markup&pathrev=13320 If you want to look at it without getting the whole svn tree. > (I don't want to do it by making two different but similar maps. In > fact, it should be possible for *both* factions to become hostile to > the player(s).) You'll probably need to use a slightly modified form of this script, you can either change it yourself to suit your requirements ( http://wiki.metalforge.net/doku.php/cfpython contains the api documentation) or ask someone else to do that for you. I've a plan to do something similar to what you are describing with one of the maps near scorn, so will probably end up creating something you can use if you don't get there first. Brendan. |