From: Andreas K. <kir...@my...> - 2005-07-17 09:48:44
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ERACC wrote: > Andreas Kirschbaum wrote: > > Furthermore, I can't think of any use for converters (outside shops) > > that increase the value. Therefore I'd like to make such converters > > non-functional in the server-code. What do you think about this > > idea? And what should a broken converter do? > > Fine with me. You do the code, I do maps. ;-) I did implement it now. Such converters now will print The <name of converter> seems to be broken! , consume the item, and create a burnout instead of the overpriced item(s). |